You are encouraged to work on the problem set in groups and turn in one problem set for the entire group. Remember to put all your names on the solution sheet. Also, remember to put the name of the TA and the time for the discussion section you would like the problem set turned back to you. Show your work.
Please staple your Problem Sets BEFORE coming to class!
Bob Computer just bought a fancy new graphics display
for his LC-3. In order to test out how fast it is, he rewrote the
handler so it would not check the
DSR before outputting. Sadly he discovered
that his display was not fast enough to keep up with the speed at which the LC-3
was writing to the
DDR. How was he able to tell?
Bob also rewrote the handler for
GETC, but when he typed
ABCD into the keyboard, the following values were input:
What did Bob do wrong?
Jane Computer (Bob's adoring wife), not to be outdone
by her husband, decided to rewrite the
TRAP x22 handler at a different place in
memory. Consider her implementation below. If a user writes a program that uses this
TRAP handler to output an array of characters, how many times is the
instruction at the location with label
A executed? Assume that the
user only calls this "new"
TRAP x22 once. What is wrong with this
Now add the necessary instructions so the
TRAP handler executes properly.
R7 as linkage back to the caller
RET is equivalent to
; TRAP handler ; Outputs ASCII characters stored in consecutive memory locations. ; R0 points to the first ASCII character before the new TRAP x22 is called. ; The null character (x00) provides a sentinel that terminates the output sequence. .ORIG x020F START LDR R1, R0, #0 BRz DONE ST R0, SAVER0 ADD R0, R1, #0 TRAP x21 LD R0, SAVER0 A ADD R0, R0, #1 BRnzp START DONE RET SAVER0 .BLKW #1 .END
TRAP service routines can be implemented in the LC-3? Why?
Why must a
RET instruction be used to return from a
TRAP routine? Why won't
BR) instruction work instead?
How many accesses to memory are made during the processing of a
Assume that you have the following table in your program:
MASKS .FILL x0001 .FILL x0002 .FILL x0004 .FILL x0008 .FILL x0010 .FILL x0020 .FILL x0040 .FILL x0080 .FILL x0100 .FILL x0200 .FILL x0400 .FILL x0800 .FILL x1000 .FILL x2000 .FILL x4000 .FILL x8000
Write a subroutine
CLEAR in LC-3 assembly language that clears
a bit in
R0 using the table above. The index of the bit
to clear is specified in
are inputs to the subroutine.
Write a similar subroutine
SET that sets the specified bit instead of clearing it.
Hint: You should remember to save and restore any registers your subroutine
uses (the "callee save" convention). Use the
RET instruction as
the last instruction in your subroutine (
R7 contains the address
of where in the caller to return to.)
Suppose we are writing an algorithm to multiply the elements of an array (unpacked, 16-bit 2's complement numbers), and we are told that a subroutine "mult_all" exists which multiplies four values, and returns the product. The mult_all subroutine assumes the source operands are in R1, R2, R3, R4, and returns the product in R0. For purposes of this assignment, let us assume that the individual values are small enough that the result will always fit in a 16-bit 2's complement register.
Your job: Using this subroutine, write a program to multiply the set of values contained in consecutive locations starting at location x6001. The number of such values is contained in x6000. Store your result at location x7000. Assume there is at least one value in the array(i.e., M[x6000] is greater than 0).
Hint: Feel free to include in your program
PTR .FILL x6001 CNT .FILL x6000
.ORIG x3000 JSR A OUT ;TRAP x21 BRnzp DONE A AND R0,R0,#0 ADD R0,R0,#5 JSR B RET DONE HALT ASCII .FILL x0030 B LD R1,ASCII ADD R0,R0,R1 RET .END
.ORIG x3000 LD R3 , A STI R3, KBSR AGAIN LD R0,B TRAP X21 BRnzp AGAIN A .FILL X4000 B .FILL X0032 KBSR .FILL XFE00 .END
.ORIG X1000 LDI R0,KBDR TRAP X21 TRAP X21 RTI KBDR .FILL XFE02 .END
.ORIG X3000 LD R0,ASCII LD R1,NEG AGAIN LDI R2,DSR BRzp AGAIN STI R0,DDR ADD R0,R0,#1 ADD R2,R0,R1 BRnp AGAIN HALT ASCII .FILL X0041 NEG .FILL XFFB6 DSR .FILL XFE04 DDR .FILL XFE06 .END
.ORIG X3000 ST R0, X3007 LEA R0, LABEL TRAP X22 TRAP x25 LABEL .STRINGZ "FUNKY" LABEL2 .STRINGZ "HELLO WORLD" .END
Address Contents x4000 x4016 x4001 x4003 x4002 x4008 x4003 x004D x4004 x0061 x4005 x0072 x4006 x0063 x4007 x0000 x4008 x0039 x4009 x0030 x400A x0000 x400B x0000 x400C x4019 x400D x401E x400E x004A x400F x0061 x4010 x0063 x4011 x006B x4012 x0000 x4013 x0031 x4014 x0038 x4015 x0000 x4016 x400B x4017 x400E X4018 x4013 x4019 x004D x401A x0069 x401B x006B x401C x0065 x401D x0000 x401E x0037 x401F x0036 x4020 x0000
.ORIG x3000 AND R0, R0, #0 LD R1, SIXTEEN LD R2, WORD A BRn B ________________ B ________________ BRz C ________________ BR A ; note: BR = BRnzp C ST R0, RESULT HALT SIXTEEN .FILL #16 WORD .BLKW #1 RESULT .BLKW #1 .END