Instructions:
You are encouraged to work on the problem set in groups and turn
in one problem set for the entire group. Remember to put all
your names on the solution sheet. Also, remember to put the name
of the TA and the time for the discussion section you would like the problem
set turned back to you. Show your work.
The LC-3 has just finished executing a large program. A careful
examination of each clock cycle reveals that the number of executed
store instructions (ST
, STR
, and STI
) is greater than the number of executed load instructions (LD
, LDR
, and LDI
). However, the number of memory write accesses is less than the number of memory read accesses, excluding instruction fetches. How can that be? Be sure to specify which instructions may account for the discrepancy.
(Adapted from 7.18) The following LC-3 program compares two character strings of the same length. The source strings are in the .STRINGZ form. The first string starts at memory location x4000, and the second string starts at memory location x4100. If the strings are the same, the program terminates with the value 1 in R5; otherwise the program terminates with the value 0 in R5. Insert one instruction each at (a), (b), and (c) that will complete the program. Note: The memory location immediately following each string contains x0000.
.ORIG x3000 | ||
LD R1, FIRST | ||
LD R2, SECOND | ||
AND R0, R0, #0 | ||
LOOP | ____________________ | ; (a) |
LDR R4, R2, #0 | ||
BRz NEXT | ||
ADD R1, R1, #1 | ||
ADD R2, R2, #1 | ||
____________________ | ; (b) | |
____________________ | ; (c) | |
ADD R3, R3, R4 | ||
BRz LOOP | ||
AND R5, R5, #0 | ||
BRnzp DONE | ||
NEXT | AND R5, R5, #0 | |
ADD R5, R5, #1 | ||
DONE | TRAP x25 | |
FIRST   | .FILL x4000 | |
SECOND   | .FILL x4100 | |
.END |
OUT
trap
handler so it would not check the DSR
before outputting. Sadly he discovered
that his display was not fast enough to keep up with the speed at which the LC-3
was writing to the DDR
. How was he able to tell?
Bob also rewrote the handler for GETC
, but when he typed
ABCD
into the keyboard, the following values were input:
AAAAAAAAAAAAAAAAABBBBBBBBBBBBBBBBBBBBCCCCCCCCCCCCCCCCCCCDDDDDDDDDDDDDDDDDDDD
What did Bob do wrong?
15 | 0 | |||||||||||||||
x3000 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | |||||||||
x3001 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 1 |
x3002 | 1 | 0 | 1 | 1 | 0 | 0 | 0 | |||||||||
x3003 | ||||||||||||||||
x3004 | 1 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 0 | 1 | 0 | 1 |
x3005 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 |
x3006 |
PUSH V PUSH W PUSH X PUSH Y MUL ADD PUSH Z SUB DIV POP U
Moved to Problem Set 6 (updated 10/27/15) Jane Computer (Bob's adoring wife), not to be outdone
by her husband, decided to rewrite the TRAP x22
handler at a different place in
memory. Consider her implementation below. If a user writes a program that uses this
TRAP
handler to output an array of characters, how many times is the ADD
instruction at the location with label A
executed? Assume that the
user only calls this "new" TRAP x22
once. What is wrong with this TRAP
handler?
Now add the necessary instructions so the TRAP
handler executes properly.
Hint: RET
uses R7
as linkage back to the caller
(RET
is equivalent to JMP R7
).
; TRAP handler
; Outputs ASCII characters stored in consecutive memory locations.
; R0 points to the first ASCII character before the new TRAP x22 is called.
; The null character (x00) provides a sentinel that terminates the output sequence.
.ORIG x020F
START LDR R1, R0, #0
BRz DONE
ST R0, SAVER0
ADD R0, R1, #0
TRAP x21
LD R0, SAVER0
A ADD R0, R0, #1
BRnzp START
DONE RET
SAVER0 .BLKW #1
.END
How many TRAP
service routines can be implemented in the LC-3? Why?
Why must a RET
instruction be used to return from a TRAP
routine? Why won't
a BRnzp
(unconditional BR
) instruction work instead?
How many accesses to memory are made during the processing of a TRAP
instruction?
Assume that you have the following table in your program:
MASKS .FILL x0001
.FILL x0002
.FILL x0004
.FILL x0008
.FILL x0010
.FILL x0020
.FILL x0040
.FILL x0080
.FILL x0100
.FILL x0200
.FILL x0400
.FILL x0800
.FILL x1000
.FILL x2000
.FILL x4000
.FILL x8000
Write a subroutine CLEAR
in LC-3 assembly language that clears
a bit in R0
using the table above. The index of the bit
to clear is specified in R1
. R0
and R1
are inputs to the subroutine.
Write a similar subroutine SET
that sets the specified bit instead of clearing it.
Hint: You should remember to save and restore any registers your subroutine
uses (the "callee save" convention). Use the RET
instruction as
the last instruction in your subroutine (R7
contains the address
of where in the caller to return to.)
Suppose we are writing an algorithm to multiply the elements of an array (unpacked, 16-bit 2's complement numbers), and we are told that a subroutine "mult_all" exists which multiplies four values, and returns the product. The mult_all subroutine assumes the source operands are in R1, R2, R3, R4, and returns the product in R0. For purposes of this assignment, let us assume that the individual values are small enough that the result will always fit in a 16-bit 2's complement register.
Your job: Using this subroutine, write a program to multiply the set of values contained in consecutive locations starting at location x6001. The number of such values is contained in x6000. Store your result at location x7000. Assume there is at least one value in the array(i.e., M[x6000] is greater than 0).
Hint: Feel free to include in your program
PTR .FILL x6001
CNT .FILL x6000
.ORIG x3000
JSR A
OUT ;TRAP x21
BRnzp DONE
A AND R0,R0,#0
ADD R0,R0,#5
JSR B
RET
DONE HALT
ASCII .FILL x0030
B LD R1,ASCII
ADD R0,R0,R1
RET
.END
.ORIG x3000
LD R3, A
STI R3, KBSR
AGAIN LD R0, B
TRAP x21
BRnzp AGAIN
A .FILL x4000
B .FILL x0032
KBSR .FILL xFE00
.END
.ORIG x1000
LDI R0, KBDR
TRAP x21
TRAP x21
RTI
KBDR .FILL xFE02
.END
.ORIG x3000
LD R0, ASCII
LD R1, NEG
AGAIN LDI R2, DSR
BRzp AGAIN
STI R0, DDR
ADD R0, R0, #1
ADD R2, R0, R1
BRnp AGAIN
HALT
ASCII .FILL x0041
NEG .FILL xFFB6
DSR .FILL xFE04
DDR .FILL xFE06
.END
.ORIG x3000
ST R0, x3007
LEA R0, LABEL
TRAP x22
TRAP x25
LABEL .STRINGZ "FUNKY"
LABEL2 .STRINGZ "HELLO WORLD"
.END
Address Contents
x4000 x4016
x4001 x4003
x4002 x4008
x4003 x004D
x4004 x0061
x4005 x0072
x4006 x0063
x4007 x0000
x4008 x0039
x4009 x0030
x400A x0000
x400B x0000
x400C x4019
x400D x401E
x400E x004A
x400F x0061
x4010 x0063
x4011 x006B
x4012 x0000
x4013 x0031
x4014 x0038
x4015 x0000
x4016 x400B
x4017 x400E
X4018 x4013
x4019 x004D
x401A x0069
x401B x006B
x401C x0065
x401D x0000
x401E x0037
x401F x0036
x4020 x0000
.ORIG x3000 AND R0, R0, #0 LD R1, SIXTEEN LD R2, WORD A BRn B ________________ B ________________ BRz C ________________ BR A ; note: BR = BRnzp C ST R0, RESULT HALT SIXTEEN .FILL #16 WORD .BLKW #1 RESULT .BLKW #1 .END