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Multimedia Systems
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1.1
Definition of Multimedia
1.2
Characteristics of Data Streams
1.3
Multimedia Application Scenarios
1.4
History of Multimedia
2.
Chapter 2: Multimedia Basics
2.1.1
Characteristics of Analog Audio
2.1.2
The Psychoacoustic Model
2.1.3
Speech: Representation, Synthesis and Recognition
2.1.4
Audio Formats
2.2.1
Human Visual Perception
2.2.2
Color Models
2.2.3
Image Formats
2.3.1
Characteristics of Motion
2.3.2
Persistence of Vision
2.3.3
Television, CRTs, LCDs and Plasma
2.3.4
Color Models for Video
3.
Chapter 3: Programming Media
3.1
Programming Sound
3.1.2
Windows Media API
3.1.3
QuickTime Audio Codecs
3.2
Programming Graphics
3.2.1
Java Image Processing API
3.2.2
Windows Imaging API
3.2.3
Open GL
3.3
Programming Video
3.3.2
Windows Media API
Programming
Projects
4.
Chapter 4: Lossless Compression
4.1.1
Shannon-Fano Coding
4.2
Adaptive Coding
4.2.2
Arithmetic Coding
Programming
Projects
5.1
Image Compression
5.1.1
The Concept
5.1.2
Joint Photographic Experts Group (JPEG)
5.1.2.1
Hierarchical JPEG [PDF]
5.1.2.2
Lossless JPEG
5.1.3
Graphics Interchange Format (GIF)
5.2.1
The Concept
5.2.1.1
The Psychoacoustic Model Revisited
5.2.1.2
Threshold of Hearing
5.2.2
Adaptive Pulse Code Modulation (ADPCM) Linear Predictive Coding
5.3.1
The Concept
5.3.1.1
Persistence of Vision Revisited
5.3.1.2
Motion Estimation
5.3.2
Motion JPEG
5.3.3
H 261
5.3.4.1
H 263
5.3.4.2
Motion Picture Experts Group (MPEG)
Programming
Projects
6.
Chapter 5: Storage, Retrieval and Presentation of Media
6.1
Portable low-form factor Media
6.2
DLT for Audio
6.3
Optical Storage
6.3.1
Compact Disc Audio (CD)
6.3.2
Digital Versatile Disc (DVD)
6.4
Presentation
6.4.1
Dolby Sound
6.4.2
Television and HDTV
6.5
Synchronization
6.6
Multimedia Databases
Quiz
Programming
Projects
7.1
Multimedia Networking Applications
7.1.1
Streaming Media
7.1.2
Media on Demand
7.3
HTML to SMIL
Programming
Projects
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